‘Light Leaks is an attempt to fill a room with projected light in a way that can’t be achieved with projectors alone’ (Vinsjic 2013). The project creates an ‘unusual experience’ (McDonald 2013) by combining projected lights, codes and 50 pieces of filter glass.
Silk – Interactive Generative Art
(Created by Yuri Vishnevsky, with music and sound crafted by Mat Jarvis)
Interactive web-based program that allows users to create ‘silk waves’ by themselves. Variations among vector, colours and blending mode are available, which make every piece of art and the experience with each of them are like no other.
This is an (terribly awful) piece of doodle by me to see how Silk works:
(Zoom in the art you can see the point(s) from which your ‘waves’ will be drawn, varies from zero to five points, asymmetrical or symmetrical, mirrored or not mirrored).
(Created by Olivier Beaudoin 2007)
This is a minimalist work using typography to address a social issue: pollution.
Generative arts are ‘living’ artworks that breathe life into static works and enhancing real time interaction between human and ‘new media’. On one hand, generative arts are results of creativity and aesthetic, having the ability to ‘deconstruct’ complex issues by using visualisations, musics, etc. to convey the point(s). On the other hand, they are the outcomes of precise calculations and variations, despite their ‘randomness’ appearance (Whitelaw 2012).
In ‘Light Leaks’, light projectors are located at certain place around the room and are controlled by different codes and variations to light the room at precise locations and angles (also applied for the reflections from the glasses). Similarly in Wave Silk, although the silk waves appear to be random, in fact, they were calculated and illustrated exactly based on the ‘data’ (colours, blending modes, angles) input.
These practices continuously modify our experiences with the media and create new type of media. It is observable that media is moving away from the association with technologies and emerging with political and social issues (i.e. Typolution example). Going back to the start of the course, where McLuhan states that ‘the medium is the message’, the idea is somehow (forcefully) outdated by these movement in the media sphere. I have the feeling that media now acts as catalysts for future innovations and creations that have the ability to close the gap between physical elements (human, traditional machines, etc.) and abstract ones (cultures, beliefs, ideas, etc.) rather than being in the spotlight.
Beaudoin, O. 2007, ‘Typolutio’, YouTube, 19 April, accessed on 31 May 2013, < http://www.youtube.com/watch?feature=endscreen&NR=1&v=zVPfTlpCKaw >.
McDonald, K. & Jongejan, J. 2013, ‘Light Leaks’, Vimeo, accessed on 31 May 2013, < http://vimeo.com/66167082# >.
Vishnevsky, Y. 2013, Silk – Interactive Art, webpage, accessed on 31 May 2013, < http://weavesilk.com/ >.
Whitelaw, M. 2012, ‘An Interview with Paul Prudence (Neural 40)’, The Teeming Void, 9 January, accessed on 31 May 2013, < http://teemingvoid.blogspot.com/2012/01/interview-with-paul-prudence-for-neural.html >.